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· (6) Total Games
· (22) Total Ladders
· (32) Total Teams
· (58) Total Players
· (14) Total Matches
· (198) Total Maps
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| Author |
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killerSkippy


Joined: May 16, 2006 Posts: 75 Location: Australia

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Posted: Mon May 21, 2007 8:54 am Post subject: Team Rules Old Rules that need updating |
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Gamemode: Team Elimination - 4 v 4 / 5 v 5 / 6 v 6 / 7 v 7 / 8 v 8 - Team GRAW2
(Two teams of players fight to accumulate the most kills.)
Type: Sharpshooter - BEST OF 3 MAPS ROUNDS
Respawns: Infinite (Everyone has unlimited lives)
Victory: 50 points
Target: NONE
Map: Map Set
Time: 15 minutes
Kit: No launchers
Advanced Settings:
Number of Players: Min 4
Method for Player Assignment: HOST CONTROL
Team Start Location: Alternate
Blue Team Camo:(Clan Choice)
Gold Team Camo:(Clan Choice)
Auto Launch Timer: OFF
Game Start Timer: 10 Seconds
Force Respawn Timer: 30 Seconds
Respawn Wait Timer: 5
Force Camera: OFF
Kill Camera: No
Drones:60 seconds
ID Friend/Foe: Friend and Foe Icons
Lock Room:YES
Class Modifiers:YES
Allow Weapon Pickup:YES
Map Rotation: Swop
Map Plays: 2
Voice Channel: Everyone
Allow Night Vision: YES
The Team making the Challenge decides witch of the two maps they selected is played first.
Game will be played 15 mins swoping spawns at the end of each round.
At the end of the 2 rounds the total kills and total deaths is totaled the Team with the highest kill total for both ends wins the map.
If each team wins 1 map the map selected by the challenged will be played as the decider.
When the loser is reporting the loss they must enter the Tolat kills and deaths for the map both spawns
Example:
Map 1:
Spawn 1 results - Team 1 = 5kills,3deaths / Team 2 = 3kills,5deaths
Spawn 2 results - Team 1 = 3kills,2deaths / Team 2 = 2kills,3deaths
Totals Team 1 Map 1 = 8kills,5deaths
Tatals Team 2 Map 1 = 5kills,8deaths
Map 1 Winner = Team 1
8 Kills and 5 Deaths should be entered for the Map played when reporting
Map 2:
Spawn 1 results - Team 1 = 3kills,2deaths / Team 2 = 2kills,3deaths
Spawn 2 results - Team 1 = 5kills,3deaths / Team 2 = 5kills,3deaths
Totals Team 1 Map 2 = 5kills,8deaths
Tatals Team 2 Map 2 = 8kills,5deaths
Map 2 Winner = Team 2
8 Kills and 5 Deaths should be entered for the Map played when reporting
Decider Map 3:
Spawn 1 results - Team 1 = 3kills,2deaths / Team 2 = 2kills,3deaths
Spawn 2 results - Team 1 = 5kills,3deaths / Team 2 = 5kills,3deaths
Totals Team 1 Map 3 = 5kills,8deaths
Tatals Team 2 Map 3 = 8kills,5deaths
Map 3 Winner = Team 2
8 Kills and 5 Deaths should be entered for the Map played when reporting
This means Team 2 won the round with a score on 2 -1 WINNER Player 2
This example shows a decider match was required if no decider match is required then enter 0 kills and 0 deaths for Map3
1.0 WE accept that there will be some verbal conflicts, if they can’t be sorted out then you must approach admin for a solution {via e-mail}, admin will remain impartial to the situation and a fair solution will be handed down. Witch will be the final answer!!
2.0 No cheating of any sort will be tolerated...the cheating team or person will be banned for 2 weeks and put on an admin warning , if this continues the offending player will be ejected..
3.0 The rules will be subject to change to improve the ladder, so please keep an eye on them, we will do the best we can to keep you notified.
4.0 Thick skin is a must for playing clan wars; however racial slurs will not be tolerated!!!!
5.0 No communication other than the channel that all the players r playing on is allowed this means no privet chat during the match or messages Including msn messenger or any other chat system.
6.0 The clan must have a leader, the leader is responsible for his clan reporting losses and wins it is also his duties to report any miss dealings to admin {via e-mail}.
Challenging accepting challenges & match setup
7.0 Challenging will be done from the web site challenge system, you must give adequate time for the team being challenged to organize there team and on the conclusion of the match the scores must be posted.
8.0 The higher ranked team will pick the game type, however the match settings are negotiable we will post possible settings if no compromise has been established for that game type.
9.0 Team leaders organize the matches it is up to them to organize the matches and to get the team there on time.
10.0 Teams can play any match type they like! However both leaders must agree to it and match settings must be sorted out before the game can start. I.e. guns, maps, drones, explosives.
11.0 4 Vs 4 / 5 Vs 5 / 6 Vs 6 / 7 Vs 7 / 8 Vs 8 games are allowed if a suitable host/server is available. Team leaders are to work out player numbers based on an available host. It is for this reason that team leaders are encouraged to recruit players that can host a minimum 12 players.
12.0 Only players registered on the team list are allowed to play in matches (if they don’t have a PC to register then discuss the matter with the sites admin)
13.0 Each team must have a scorer - kills counts for each player are taken at the end of each round as well as the winning/losing team for that round.
Siege matches
14.0 Two maps of minimum 2 x 15 min rounds played on each map - each team attacking 1 times and defending 1 times on each map - GR2 spawns to change for every round. (Total 4 rounds minimum). Third map is used as a decider and must be played 15 min each spawn.
15.0 A round win is a successful defense or attack by either team - match won by total round wins.
16.0 Maps will be picked prior to start of match and settings must be agreed on.
17.0 3 maps ether last man standing, sharp shooter, siege can be chosen.
18.0 It is encouraged that you have a referee or a friend to observe the match however you can only do so if your opponent has one also to confirm that there is no private chatting in game.
19.0 Kill counts in some case will determine the ladder champion so it is advised that you choose sharp shooter?
20.0 Hey guy’s im drawing a blank here HELP!!!!
Battles
21.0 All battles must be played in their entirety unless both teams agree to postpone the battle or remove the challenge. If agreed, both teams must submit a ticket requesting the postponement or challenge removal. A referee can be contacted to witness the agreement details.
22.0 A clan battle will consist of at least 4, but no more than 8 players on each team.
23.0 The lower-ranked team at battle time chooses the first map, and the higher-ranked team at battle time chooses sides. If both clans are unranked, Team captains go 5 min solo first to get a kill decides. These choices will alternate with each new map.
24.0 A standard ladder battle will be best of 2 rounds per map, highest kill count totaled from both spawns wins the map.
25.0 The same map CANNOT be selected twice by the same team during the period of a battle unless all maps have been played.
26.0 The default settings specified in these rules can be changed only if both teams agree, and the changes are specified in the challenge notes. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the challenge details, these default rules will be followed.
27.0 A "Lag Test" must be completed prior to starting the battle. This is a test round that doesn't count and uses the standard game settings that will be used during the battle. If the host lags during this test, both teams should attempt to locate another host regardless of what is specified in the challenge notes. If an acceptable host can’t be found by either team, the options are as follows:
27.01 Both teams submit a ticket requesting a postponement so that an acceptable host can be found. Include in the tickets the date and time of when the battle will resume.
27.02 Both teams submit a ticket requesting the challenge be removed.
27.03 Each team must drop 1 player and redo the lag test. This is repeated until there are no lag issues.
28.0 Time Limit (Between Rounds) - The in between round time limit is game specific. The maximum hold up time will be 5 minutes. A team can request to have the server count down timer be turned on if there is abuse of this grace period by having a referee come in and authorize the counter. If starting the round means the team plays short handed, so be it. Repeated abuse of this grace period can lead to warnings up to and including forfeits.
29.0 If a member of either team drops during the initial launch of the game, the round will be replayed. If he drops after a kill has been made then the match will continue until the end of the round at witch point the player can rejoin his/her team.
30.0 If a player drops mid-round, the round will continue and it's the responsibility of the team that lost the player to invite the dropped player back to the battle.
31.0 If the host drops or disconnects, that round will be replayed. _________________
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| Author |
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killerSkippy


Joined: May 16, 2006 Posts: 75 Location: Australia

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Posted: Fri Jun 01, 2007 12:09 pm Post subject: Team Rules Old Rules that need updating |
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Please read these and let me know what changes or question anyone has.
If know one comments or requests changes within 7 days these rules will be placed live.
Thanks _________________
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