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xXx JipD xXx

Moderator


Joined: Jan 20, 2008
Posts: 35
Location: Sydney, Australia



PostPosted: Sun Feb 03, 2008 11:42 pm    Post subject: Call Of Duty 4 Ladder Rules Reply with quote
 
UNDER CONSTRUCTION and may need a bit of editing. Will put the rest in another post.

The following are the rules to be played by the various game types. Those in bold need to be changed, the ones not in bold are the default rules.

===================================================

Team Deathmatch Rules:

Time Limit: Up to challenger. 10 Minutes or Unlimited
Score Limit: Up to challenger. 500 or 750

Spectating: Team Only
Wave Spawn Delay: None
Force Spawn: Enabled
Radar Always On: No
Friendly Fire: Up to Challenger

Number of Lives: Unlimited
Respawn Delay: Up to Challenger. 0 or 5 seconds
Max Health: Normal
Heath Regeneration: Normal
Allow KillCam: Disabled
Allow Sprint: Enabled

Headshots Only: Disabled
Allow Perks: Enabled
Allow Air Support: Enabled
Old School Mode: Disabled
Hardcore Mode: Disabled

=====================================================

Team Headquarters Rules

Time Limit: Unlimited
Score Limit: 250 Points
HQ Lifetime: 1 Minute
HQ Activate Delay: Instant
Classic HQ Mode: Disabled

Spectating: Disabled
Wave Spawn: None
Force Respawn: enabled
Radar Always On: No
Friendly Fire: Up to Challenger

Number of Lives: Unlimited
Respawn Delay: 5 seconds
Max Health: Normal
Health Regeneration: Normal
Allow KillCam: Disable
Allow Sprint: Enabled

Headshots Only: Disabled
Allow Perks: Enabled
Allow Air Support: Enabled
Old School Mode: Disabled
Hardcore Mode: Disabled

====================================================

Team Domination

Time Limit: Unlimited
Score Limit: 200 Points

Spectating: Team Only
Wave Spawn Delay: None
Force Spawn Enabled:
Radar Always On: No
Friendly Fire: Up to Challenger

Number of Lives: Unlimited
Respawn Delay: 5 seconds
Max Health: Normal
Heath Regeneration: Normal
Allow KillCam: Disabled
Allow Sprint: Enabled

Headshots Only: Disabled
Allow Perks: Enabled
Allow Air Support: Enabled
Old School Mode: Disabled
Hardcore Mode: Disabled

=====================================================

Team Search and Destroy

Round Length: 2.5 minutes
Bomb Timer: 45 seconds
Plant Time: 5 seconds
Defuse Time: 5 seconds
Multi Bomb: Disabled
Score Limit: 4
Round Switch: Up to Challenger. 1 or 3

Spectating: Team Only
Wave Spawn Delay: None
Force Spawn: Enabled
Radar Always On: No
Friendly Fire: Up to Challenger

Number of Lives: 1 Life
Respawn Delay: None
Max Health: Normal
Heath Regeneration: Normal
Allow KillCam: Disabled
Allow Sprint: Enabled

Headshots Only: Disabled
Allow Perks: Enabled
Allow Air Support: Enabled
Old School Mode: Disabled
Hardcore Mode: Disabled

=====================================================

Team Sabotage:

Time Limit: Unlimited
Bomb Timer: 30 Seconds
Plant Timer: 7.5 Seconds
Defuse Timer: 5 Seconds
Shared Bomb Timer: no
Score Limit: 1 Point
Round Switch: Every Round

Spectating: Team Only
Wave Spawn Delay: None
Force Spawn: Enabled
Radar Always On: No
Friendly Fire: Up to Challenger

Number of Lives: Unlimited
Respawn Delay: 7.5 Seconds
Max Health: Normal
Heath Regeneration: Normal
Allow KillCam: Disabled
Allow Sprint: Enabled

Headshots Only: Disabled
Allow Perks: Enabled
Allow Air Support: Enabled
Old School Mode: Disabled
Hardcore Mode: Disabled
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killerSkippy

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Joined: May 16, 2006
Posts: 75
Location: Australia



PostPosted: Mon Feb 04, 2008 3:27 am    Post subject: Draft Solo Comp rules Reply with quote
 
This is the standard format for rules used in both Graw and COD


First Draft Example Rules for COD4 solo comp everyone please help make the changes required to get this comp runing.


______________________________________________________________________



Gamemode: Team Elimination - 1 v 1 Solo COD4

(Two teams of players fight to accumulate the most kills.)

Type: - BEST OF 3 MAPS ROUNDS

Respawns: Unlimited
Victory: Most Kills points
Map: All maps except Overgrown, Countdown, Pipeline (Anymore that are too big for 1v1s?)
Time: 5 minutes

Advanced Settings: (EDIT By JipD: Do you think Airstrikes, UAVs and Helicopters should be enabled since its a 1v1?)

Number of Players: 2


The person making the Challenge decides which of the two maps selected is to be played first.
Game will be played 5 mins each swaping spawns at the end of each round.
At the end of the 2 rounds the total kills and total deaths is totalled and the person with the highest kill total for both rounds wins the map.
If each team wins 1 map the map selected by the person that got challenged will be played as the decider.

When the loser is reporting the loss they must enter the total kills and deaths for the map.

Example:
Map 1:
Spawn 1 results - Player 1 = 5kills,3deaths / Player 2 = 3kills,5deaths
Spawn 2 results - Player 1 = 3kills,2deaths / Player 2 = 2kills,3deaths

Totals Player 1 Map 1 = 8kills,5deaths
Tatals Player 2 Map 1 = 5kills,8deaths

Map 1 Winner = Player 1
8 Kills and 5 Deaths should be entered for the Map played when reporting

Map 2:
Spawn 1 results - Player 1 = 3kills,2deaths / Player 2 = 2kills,3deaths
Spawn 2 results - Player 1 = 5kills,3deaths / Player 2 = 5kills,3deaths

Totals Player 1 Map 2 = 5kills,8deaths
Tatals Player 2 Map 2 = 8kills,5deaths

Map 2 Winner = Player 2
8 Kills and 5 Deaths should be entered for the Map played when reporting


Decider Map 3:
Spawn 1 results - Player 1 = 3kills,2deaths / Player 2 = 2kills,3deaths
Spawn 2 results - Player 1 = 5kills,3deaths / Player 2 = 5kills,3deaths

Totals Player 1 Map 3 = 5kills,8deaths
Tatals Player 2 Map 3 = 8kills,5deaths

Map 3 Winner = Player 2
8 Kills and 5 Deaths should be entered for the Map played when reporting

This means player 2 won the round with a score on 2 -1 WINNER Player 2

This example shows a decider match was required if no decider match is required then enter 0 kills and 0 deaths for Map3




*Note:
Rules may be subject to minor changes - you will be notified of any subsequent
rule changes.



1.0 WE accept that there will be some verbal conflicts, if they can’t be sorted out then you must approach admin for a solution Dispute section of your team account on the site, admin will remain impartial to the situation and a fair solution will be handed down. Which will be the final answer!!


2.0 No cheating of any sort will be tolerated...the cheating team or person will be banned for 2 weeks and put on an admin warning , if this continues the offending player will be ejected..


3.0 The rules will be subject to change to improve the ladder, so please keep an eye on them, we will do the best we can to keep you notified.


4.0 Thick skin is a must for playing clan wars; however racial slurs will not be tolerated!!!!


5.0 No communication other than the channel that all the players are playing on is allowed. This means no private chat during the match or messages those including msn messenger or any other chat system.


6.0 The clan must have a leader, the leader is responsible for his/her clan reporting losses and wins. It is also his/her duties to report any miss dealings to the admin {dispute section team admin}.




Challenging accepting challenges & match setup


7.0 Challenging will be done from the web site, you must give adequate time for the team being challenged to organize there team and on the conclusion of the match the scores must be posted.

8.0 The Challenger 2 Maps are played and the challenged Map is played as a decider if required, however the match settings are negotiable we will post possible settings if no compromise has been established for that game they must be followed.


9.0 Team leaders that organize the matches has the responsibility to organize their team to get to the schedualed match on time.


10.0 Teams can play any match type they like! However both leaders must agree to it and match settings are to be the same as the sites unless both teams agree on the rules together.

11.0 1 v 1 games are allowed in the Solo comp.


12.0 Only players registered on the team list are allowed to play in matches (if they don’t have a PC to register then discuss the matter with the sites admin)


13.0 Each team has the responsibility to take down their own team scores - kills counts for each player are taken at the end of each round as well as the winning/losing team for that round.


14.0 Maps will be picked prior to start as part of the challenge system on the website. Match, Settings and Hosts must be agreed on.


15.0 There is to be no spectators involved in the match while it is being played with the exception of KACW officials.



Battles

17.0 All battles must be played in their entirety unless both teams agree to postpone the battle or remove the challenge. If agreed, both teams must submit a ticket requesting the postponement or challenge removal. A referee can be contacted to witness the agreement details.


18.0 A Solo clan battle will consist of at least 1, and no more than 1 players on each team.


19.0 The Challenger team at battle time chooses the first map.


20.0 Disputes are lodged via the Team captains only and done within the team management section of the website. Admin has the final say and will review both sides of the dispute. This will be done via a comittee and not done by one individual admin.

21.0 The same map CANNOT be selected twice during the period of a battle unless all maps have been played.

22.0 The set rule settings specified in these rules can be changed only if both teams agree, and the changes are specified in the challenge notes. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the challenge details, the set rules will be followed.



23.0 A "Lag Test" must be completed prior to starting the battle. This is a test round that doesn't count and uses the standard game settings that will be used during the battle. If the host lags during this test, both teams should attempt to locate another host regardless of what is specified in the challenge notes. If an acceptable host can’t be found by either team, the options are as follows:

23.01 Both teams submit a ticket requesting a postponement so that an acceptable host can be found. Include in the tickets the date and time of when the battle will resume.

23.02 Both teams submit a ticket requesting the challenge be removed.



24.0 Time Limit (Between Rounds) - The in between round time limit is game specific. The maximum hold up time will be 5 minutes. A team can request to have the server count down timer be turned on if there is abuse of this grace period by having a referee come in and authorize the counter. If starting the round means the team plays short handed, so be it. Repeated abuse of this grace period can lead to warnings up to and including forfeits.


25.0 If a member of either team drops during the initial launch of the game, the round will be replayed. If he drops after a kill has been made then the match will restart please note the total kills and deaths and add them to the end total of the restarted match.


26.0 If a player drops mid-round, the round will end. Restart the match and note the score when the round droped. Add the scores to the end total of the restarted match and this total will be the decider.


If the host drops or disconnects, that round will be replayed with the last totals before the disconnect added to the end total of the restarted match the new total will be the decider.

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killerSkippy

Site Admin


Joined: May 16, 2006
Posts: 75
Location: Australia



PostPosted: Mon Feb 04, 2008 3:41 am    Post subject: Reply with quote
 
xXx JipD xXx wrote:
"27.0 Camping is not a tatic so camping permits are not issued for any reason. 1 minute in a single spot is more then enough time to clear an area before moving on."

WTF?!?!?!?!


Its a draft if it dont apply change it.


editted: removed cheers

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Last edited by killerSkippy on Wed Feb 06, 2008 2:51 am; edited 1 time in total
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xXx JipD xXx

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Joined: Jan 20, 2008
Posts: 35
Location: Sydney, Australia



PostPosted: Mon Feb 04, 2008 4:25 am    Post subject: Reply with quote
 
Yeah, sorry about that. I forgot I got the power to edit posts hehehehe
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